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Kenny Carmody - Shipjacker Armor Concept Model - Star Citizen
Kenny Carmody - Shipjacker Armor Concept Model - Star Citizen

Update] Star Citizen Assets Leak Into The Wild, 48GB Worth
Update] Star Citizen Assets Leak Into The Wild, 48GB Worth

ArtStation - Aegis Reclamer | Star Citizen
ArtStation - Aegis Reclamer | Star Citizen

Star Citizen release date: Alpha 3.3.5 update features an entire planet |  Expert Reviews
Star Citizen release date: Alpha 3.3.5 update features an entire planet | Expert Reviews

Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to  This Process - World Creation - Unreal Engine Forums
Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to This Process - World Creation - Unreal Engine Forums

Details on FPS mode in Star Citizen have been revealed
Details on FPS mode in Star Citizen have been revealed

Decal technique from Star Citizen — polycount
Decal technique from Star Citizen — polycount

I'm an tech artist in the industry and I'd love to clear up some  misconceptions about rendering and game art workflows that I frequently see  in comments from SC fans : r/starcitizen
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans : r/starcitizen

DECALmachine - Released Scripts and Themes - Blender Artists Community
DECALmachine - Released Scripts and Themes - Blender Artists Community

Some practice on the Star Citizen Workflow — polycount
Some practice on the Star Citizen Workflow — polycount

Decal technique from Star Citizen — polycount
Decal technique from Star Citizen — polycount

Some practice on the Star Citizen Workflow — polycount
Some practice on the Star Citizen Workflow — polycount

The Art of Echu - Mesh Decal Tutorial
The Art of Echu - Mesh Decal Tutorial

Star Citizen Gas Station made with Unreal Engine
Star Citizen Gas Station made with Unreal Engine

3d printing star citizen ships for dummies : r/starcitizen
3d printing star citizen ships for dummies : r/starcitizen

I'm an tech artist in the industry and I'd love to clear up some  misconceptions about rendering and game art workflows that I frequently see  in comments from SC fans : r/starcitizen
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans : r/starcitizen

Decal technique from Star Citizen — polycount
Decal technique from Star Citizen — polycount

ArtStation - Star Citizen Workflow study
ArtStation - Star Citizen Workflow study

PS4: a 'lesser' platform for Star Citizen developer, won't 'dumb down' PC  version for it | VentureBeat
PS4: a 'lesser' platform for Star Citizen developer, won't 'dumb down' PC version for it | VentureBeat

Star Citizen Alpha 3.6: Hover ships, space stations, and the law warp in |  VentureBeat
Star Citizen Alpha 3.6: Hover ships, space stations, and the law warp in | VentureBeat

Inside Star Citizen takes a closer look at upcoming AI navmesh tech and  alpha 3.17 head customization | Massively Overpowered
Inside Star Citizen takes a closer look at upcoming AI navmesh tech and alpha 3.17 head customization | Massively Overpowered

Decal technique from Star Citizen — polycount
Decal technique from Star Citizen — polycount

I'm an tech artist in the industry and I'd love to clear up some  misconceptions about rendering and game art workflows that I frequently see  in comments from SC fans : r/starcitizen
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans : r/starcitizen

Pin on Technical Stuff
Pin on Technical Stuff